Game On
Game On
Learning Through Game Based Experiences
Presenters
- Tammie Schrader
Description
The Game-Based Learning (GBL) Workshop is an interactive training session designed to introduce participants to the principles, benefits, and implementation strategies of using games as powerful educational tools. The workshop blends theory with hands-on experience, demonstrating how games can foster deeper learning, improve engagement, and enhance knowledge retention across various age groups and learning environments.
The workshop begins with an overview of game-based learning, distinguishing it from gamification. While gamification involves applying game elements (like points or badges) to non-game contexts, game-based learning uses actual games or game mechanics to teach specific skills or content. This foundational knowledge helps participants understand the pedagogical intent and design choices behind GBL.
Following the introduction, participants engage in a series of icebreaker games and team challenges that reflect the core concepts of collaboration, strategy, critical thinking, and problem-solving. These games are selected not just for fun but to model learning outcomes such as decision-making under pressure, systems thinking, and adaptive learning. A debriefing session after each game helps link the experience to relevant learning objectives and real-world applications.
One key component of the workshop involves analyzing successful examples of game-based learning from both education and corporate training. These case studies highlight how games can be aligned with curriculum goals, soft skills development, or professional competencies. Examples might include digital escape rooms for STEM subjects, simulation games for leadership training, or card games to teach language and communication skills.
Participants are then introduced to the game design process, including ideation, storytelling, mechanics, and assessment strategies. Working in small groups, attendees brainstorm and prototype their own educational games tailored to their specific subject areas or training goals. This part of the workshop emphasizes low-tech, accessible approaches—such as paper-based or role-playing games—ensuring that everyone can apply what they learn regardless of resources or technical expertise.
An important aspect of the workshop is evaluation: how to assess learning outcomes and measure the impact of a game. Facilitators introduce tools and methods for formative and summative assessment, emphasizing the importance of feedback, reflection, and iteration in both gameplay and learning.
The workshop concludes with a showcase session, where each group presents their prototype and receives peer and facilitator feedback. This fosters a spirit of collaboration and continuous improvement, encouraging participants to refine their designs and implement them in their own teaching or training environments.
By the end of the workshop, participants leave with a clear understanding of the theory and practice of game-based learning, along with tangible tools and ideas they can immediately apply. They also gain insight into learner motivation, engagement strategies, and how to foster active, student-centered learning experiences.
This workshop is ideal for educators, instructional designers, HR professionals, and team leaders who want to explore innovative and experiential ways to make learning more impactful, memorable, and fun.
Dates
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Tue, August 5 20254:00 PM - 7:00 PMOnline
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Thu, August 7 20254:00 PM - 7:00 PMOnline
Registration
Event # 187355
- Price
- Free
- Registered
- 29 / 30
- Registration Ends
- Monday Aug 4, 2025 4:00 PM
Professional Hours
Clock Hour Number: OLAI04746.00 | Clock Hours | $23.00 |
6.00 | Attendance Hours | |
6.00 | STEM |